
#ifndef __GAME_H_
#define __GAME_H_

#include <math.h>
#include "scroll.hxx"
#include "scro.hxx"
#include "level.hxx"
#include "collide/SDL_collide.hxx"

void gameEngine(void);

void doObjectStuff(void);
void generateNewObject(unsigned int id);

#endif

